Camera Models and Optical Systems Used in Computer Graphics: Part II, Image Based Techniques
- Brian Barsky
- Daniel R. Horn
- Stanley A. Klein
- Jeffrey A. Pang
- Meng Yu
In our companion paper , we described the optics underlying camera models that have been used in computer graphics, and presented object space techniques for rendering with those models. In this paper, we survey image space techniques to simulate these models, and address topics including linear filtering, ray distribution buffers, light fields, and simulation techniques for interactive applications.
Brian A. Barsky, Daniel R. Horn, Stanley A. Klein, Jeffrey A. Pang, and Meng Yu. "Camera Models and Optical Systems Used in Computer Graphics: Part II, Image Based Techniques". In Proceedings of the 2003 International Conference on Computational Science and its Applications, 2003.