Interactive 3D Architectural Modeling from Unordered Photo Collections
We present an interactive system for generating photorealistic, textured, piecewise-planar 3D models of architectural structures and urban scenes from unordered sets of photographs. To reconstruct 3D geometry in our system, the user draws outlines overlaid on 2D photographs. The 3D structure is then automatically computedby combining the 2D interaction with the multi-view geometric information recovered by performing structure from motion analysis on the input photographs. We utilize vanishing point constraints at multiple stages during the reconstruction, which is particularly useful for architectural scenes where parallel lines are abundant. Our approach enables us to accurately model polygonal faces from 2D interactions in a single image. Our system also supports useful operations such as edge snapping and extrusions. Seamless texture maps are automatically generated by combining multiple input photographs using graph cut optimization and Poisson blending. The user can add brush strokes as hints during the texture generation stage to remove artifacts caused by unmodeled geometric structures. We build models for a variety of architectural scenes from collections of up to about a hundred photographs.
Sudipta Sinha, Drew Steedly, Rick Szeliski, Maneesh Agrawala, and Marc Pollefeys. "Interactive 3D Architectural Modeling from Unordered Photo Collections". SIGGRAPH Asia 2008, pages 159:1–159:10, December 2008.
For further details, please see the project page hosted on the Visualization Lab website at http://vis.berkeley.edu/papers/photoModel/.