Image Based Rendering and Illumination Using Spherical Mosaics
The work described here extends the concentric mosaic representation developed by Shum and He to spherical mosaics that allow the viewer greater freedom of movement. Additionally, by precomputing maps for diffuse and specular lighting terms, we use high dynamic range image data to compute realistic illumination for objects that can be interactively manipulated within the scene.
Chen Shen, Heung-Yeung Shum, and James F. O'Brien. "Image Based Rendering and Illumination Using Spherical Mosaics". In SIGGRAPH 2001 Technical Sketch. ACM Press, August 2001.