Computer Graphics

University of California - Berkeley

Interpolating and Approximating Implicit Surfaces from Polygon Soup


Abstract

This paper describes a method for building interpolating or approximating implicit surfaces from polygonal data. The user can choose to generate a surface that exactly interpolates the polygons, or a surface that approximates the input by smoothing away features smaller than some user-specified size. The implicit functions are represented using a moving least-squares formulation with constraints integrated over the polygons. The paper also presents an improved method for enforcing normal constraints and an iterative procedure for ensuring that the implicit surface tightly encloses the input vertices.

Citation

Chen Shen, James F. O'Brien, and Jonathan R. Shewchuk. "Interpolating and Approximating Implicit Surfaces from Polygon Soup". In Proceedings of ACM SIGGRAPH 2004, pages 896–904. ACM Press, August 2004.

Supplemental Material

Full Paper Movie

Full length video to acompany paper. Encoded with DIVX.

Example Images


Examples

   

Interpolating and approximating surfaces (green) generated from polygonal original (brown).



Least Square

Moving Least Square



Moving least square method is an extension of standard least square fit method. It can provide either interpolating or approximating behaviors.



Pseudo-normal Constraints
True-normal Constraints




Comparison between the widely used pseudo-normal constraints method and our new true-normal constraints method. Left images show the results generated by pseudo-normal constraints. The "+" and "-" signs indicate the placement of the inside and outside pseudo-normal constraints. Right images show the results with out new true-normal constraints method and the arrows indicate the outward normal directions.






A two-dimensional example comparing interpolating and approximating results. The center images show input constraints as dotted lines and the contour as a solid line. The outer images show the resulting function as a height-field.



The first (top) row shows the result of applying our iterative adjustment algorithm with different values of Epsilon to a polygonal scorpion model.  The second row shows the original and constructed surfaces together. The third row shows the result of only adjusting the surface to average values (no iterative adjustment).  The fourth row shows the result generated when no correction is applied.




The top left image shows a polygonized version the Utah teapot which contains holes (around lid and tip of spout), and intersecting parts (handle and spout with body).  The top right image is a near-interpolating surface which fills the holes and removes intersecting surfaces.  The bottom row contains photographs of physical models built on a fused deposition machine.  The bottom right image shows a physical cutaway model.




The far-left image shows a closeup view of the original polygons for the heavy-loader's back grill.  The center-left image shows the resulting interpolating surface, and the center-right a slightly approximating one.  The far-right image shows a rear view of the interpolating surface for the entire loader.  The dented appearance near sharp edges is a polygonization artifact.




The heavy-loader shown top left contains many defects that make it unsuitable for simulation as a deformable object.  The approximating surface, top center, fully encloses the original model.  The tetrahedral finite-element model, top right, can be used as a simulation envelope to model the effect of an impact, lower left and lower right.