Effect of Character Animacy and Preparatory Motion on Perceptual Magnitude of Errors in Ballistic Motion
An increasing number of projects have examined the perceptual magnitude of visible artifacts in animated motion. These studies have been performed using a mix of character types, from detailed human models to abstract geometric objects such as spheres. We explore the extent to which character morphology influences user sensitivity to errors in a fixed set of ballistic motions replicated on three different character types. We find user sensitivity responds to changes in error type or magnitude in a similar manner regardless of character type, but that users display a higher sensitivity to some types of errors when these errors are displayed on more human-like characters. Further investigation of those error types suggests that being able to observe a period of preparatory motion before the onset of ballistic motion may be important. However, we found no evidence to suggest that a mismatch between the preparatory phase and the resulting ballistic motion was responsible for the higher sensitivity to errors that was observed for the most humanlike character.
Paul Reitsma, James Andrews, and Nancy Pollard. "Effect of Character Animacy and Preparatory Motion on Perceptual Magnitude of Errors in Ballistic Motion". Computer Graphics Forum, 27(2):201–210, 2008. Presented at Eurographics 2008.