Synthesizing Sounds from Physically Based Motion
The goal of this work is to develop techniques for approximating sounds that are generated by the motions of solid objects. Our methods builds on previous work in the field of physically based animation that use deformable models to simulate the behavior of the solid objects. As the motions of the objects are computed, their surfaces are analyzed to determine how the motion will induce acoustic pressure waves in the surrounding medium. The waves are propogated to the listener where the results are used to generate sounds corresponding to the behavior of the simulated objects.
James F. O'Brien, Perry R. Cook, and Georg Essl. "Synthesizing Sounds from Physically Based Motion". In Proceedings of ACM SIGGRAPH 2001, pages 529–536. ACM Press, August 2001.