Fluid Animation with Dynamic Meshes
This paper presents a method for animating fluid with unstructured tetrahedral meshes that change at each time step. Meshes that conform well to changing boundaries and that focus computation in the visually important parts of the domain can be generated quickly and reliably using existing techniques. We also describe a new approach to two-way coupling of fluid and rigid bodies that, while general, benefits from remeshing. Overall, the method provides a flexible environment for creating complex scenes involving fluid animation.
Bryan M. Klingner, Bryan E. Feldman, Nuttapong Chentanez, and James F. O'Brien. "Fluid Animation with Dynamic Meshes". In Proceedings of ACM SIGGRAPH 2006, pages 820–825, August 2006.
This version of the video was shown in the SIGGRAPH 2006 Animation Festival. (Contains audio.)